Flying ad-hoc networks are becoming a promising solution for different application scenarios involving unmanned aerial vehicles, like urban surveillance or search and rescue missions. However, such networks present various and very specific communication issues. As a consequence, there are several research studies focused on analyzing their performance via simulation. Correctly modeling mobility is crucial in this context and although many mobility models are already available to reproduce the behavior of mobile nodes in an ad-hoc network, most of these models cannot be used to reliably simulate the motion of unmanned aerial vehicles. In this article, we list the existing mobility models and provide guidance to understand whether they could be actually adopted depending on the specific flying ad-hoc network application scenarios, while discussing their advantages and disadvantages.
Scalable routing for wireless communication systems is a compelling and challenging task. To this aim, routing algorithms exploiting geographic information have been proposed. These algorithms refer to nodes by their location, not address, and use those coordinates to route greedily, when possible, towards a destination. With the advent of unmaned airborn vehicle (UAV) technology, a lot of research effort has been devoted to extend position-based packet routing proposals to three dimensional environments. In this context, Drone Ad-hoc Networks (DANETs), comprised of autonomous flying vehicles, pose several issues. This work focuses on the state-of-the-art, stateless geographic packet routing protocols conceived or adapted for three-dimensional network scenarios. Proposals are evaluated in a common scenario through a comprehensive comparative analysis.
Many enchanting cultural heritage locations are hidden from tourists, especially when considering countries full of historic attractions. Tourists tend to consider only mainstream monuments and towns, neglecting wonderful little jewels along their travel itinerary. However, this is generally not their fault, as travelers cannot be aware of all the surrounding beauties when visiting a new region. To this aim, we discuss and analyze here PhotoTrip, an interactive tool able to autonomously recommend charming, even if not mainstream, cultural heritage locations along travel itineraries. PhotoTrip is able to identify these points of interest by gathering pictures and related information from Flickr and Wikipedia and then provide the user with suggestions and recommendations. An important technical challenge for this kind of services is the ability to provide only the most relevant pictures among the many available for any considered itinerary. To this aim, we have exploited social networks, crowdsourcing and gamification to involve users in the process of improving the response quality of our system.
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