2016
DOI: 10.1007/s00779-016-0989-6
|View full text |Cite
|
Sign up to set email alerts
|

Using gamification to discover cultural heritage locations from geo-tagged photos

Abstract: Many enchanting cultural heritage locations are hidden from tourists, especially when considering countries full of historic attractions. Tourists tend to consider only mainstream monuments and towns, neglecting wonderful little jewels along their travel itinerary. However, this is generally not their fault, as travelers cannot be aware of all the surrounding beauties when visiting a new region. To this aim, we discuss and analyze here PhotoTrip, an interactive tool able to autonomously recommend charming, eve… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
28
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 70 publications
(28 citation statements)
references
References 42 publications
0
28
0
Order By: Relevance
“…User engagement constitutes a fundamental aim for applications presenting CH information. Gamification is an approach towards increasing entertainment and user motivation [21]. MR environments are integrated into CH institutions, associating virtual artifacts with physical exhibits.…”
Section: Applications and Interaction In Cultural Heritage Environmentsmentioning
confidence: 99%
“…User engagement constitutes a fundamental aim for applications presenting CH information. Gamification is an approach towards increasing entertainment and user motivation [21]. MR environments are integrated into CH institutions, associating virtual artifacts with physical exhibits.…”
Section: Applications and Interaction In Cultural Heritage Environmentsmentioning
confidence: 99%
“…3. Usage frequency Among all the institutions, participants marked that the application should not force the users, even if some notifications or services could be exploited as motivation (eventually by means of game-like elements [21,22]). It is important to let the user free to decide and modify the level of notification.…”
Section: Phase Two: Focus Groupsmentioning
confidence: 99%
“…Applications of AR in the medical context can be exploited to enhance a doctor's view of a patient, pre-treatment planning, non-invasive surgery, and remote operations. [25][26][27] Furthermore, investigators can use digital notes superimposed on archaeological sites or paintings to attach information to the object of study in a non-invasive way and make it available to other researchers to facilitate research in collaboration. This mirrored patient could enable the doctor to perform precise operations without the need for large incisions and wherever the doctor(s) and the patients are located with respect to each other.…”
Section: Interactive Networked Cooperative Ar Applicationsmentioning
confidence: 99%