“…14) . Other than 2 × 2 game settings, there have been affluent experimental works concerning Public Goods Game [15][16][17][18][19][20][21][22][23][24][25][26][27][28][29][30][31][32][33] , experimental economics across subject populations 34) , when faced with a new game, participants use strategies that reflect both behavioral spillover and cognitive load effects 35) , subjects with low accuracy do not tend to retaliate more than those with high accuracy 36) , the average intelligence of the world's appears, help to create a more cooperative world 37) , in experimentally, the more cooperative is raised when the dilemma situation becomes less 38) , the cooperation of the partner increases in the repeated games for a long horizon and no significant distinguish with a short period of time 39) , experience subjects play the vital role for the emergence of cooperation in the repeated prisoner's dilemma games 40) , subjects appear to use a "loss-avoidance" selection principle: they expect others to avoid strategies that always result in losses 41) , characteristics of interaction partner (i.e., a long-term partner or a stranger) affect human cooperation and punishment in public goods experiment in which increasing the cooperation level, punishment is reduced due to potential free riders 42) , longterm interaction is a well-known factor to maintains cooperation; it has been known as theory of direct reciprocity or reciprocal altruism in the social life network [43][44] .…”