2015
DOI: 10.1016/j.patcog.2014.08.011
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Accurate 3D action recognition using learning on the Grassmann manifold

Abstract: a b s t r a c tIn this paper we address the problem of modeling and analyzing human motion by focusing on 3D body skeletons. Particularly, our intent is to represent skeletal motion in a geometric and efficient way, leading to an accurate action-recognition system. Here an action is represented by a dynamical system whose observability matrix is characterized as an element of a Grassmann manifold. To formulate our learning algorithm, we propose two distinct ideas: (1) in the first one we perform classification… Show more

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Cited by 174 publications
(116 citation statements)
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References 57 publications
(110 reference statements)
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“…Here, SHMM is a standard HMM classifier where a set of HMMs has been trained with the Baum-Welch algorithm and DHMM is the discriminative HMM classifier jointly estimating the optimal state path and learning the model parameters. As shown in this table, our classification accuracy was better than these two approaches, but lower than that in Presti et al (2015) and Slama et al (2015). However, the performance of our approach was superior to Slama et al (2015) for the UT-kinect dataset (see Table 5).…”
Section: Comparison To the State-of-the-art Methodsmentioning
confidence: 69%
See 1 more Smart Citation
“…Here, SHMM is a standard HMM classifier where a set of HMMs has been trained with the Baum-Welch algorithm and DHMM is the discriminative HMM classifier jointly estimating the optimal state path and learning the model parameters. As shown in this table, our classification accuracy was better than these two approaches, but lower than that in Presti et al (2015) and Slama et al (2015). However, the performance of our approach was superior to Slama et al (2015) for the UT-kinect dataset (see Table 5).…”
Section: Comparison To the State-of-the-art Methodsmentioning
confidence: 69%
“…As shown in this table, our classification accuracy was better than these two approaches, but lower than that in Presti et al (2015) and Slama et al (2015). However, the performance of our approach was superior to Slama et al (2015) for the UT-kinect dataset (see Table 5). Thus, our approach is disadvantageous for this dataset.…”
Section: Comparison To the State-of-the-art Methodsmentioning
confidence: 69%
“…4. Specifically, given K human joints with [175] Vector of Joints Conc Lowlv Hand Patsadu et al [176] Vector of Joints Conc Lowlv Hand Huang and Kitani [177] Cost Topology Stat Lowlv Hand Devanne et al [178] Motion Units Conc Manif Hand Wang et al [179] Motion Poselets BoW Body Dict Wei et al [180] Structural Prediction Conc Lowlv Hand Gupta et al [181] 3D Pose w/o Body Parts Conc Lowlv Hand Amor et al [182] Skeleton's Shape Conc Manif Hand Sheikh et al [183] Action Space Conc Lowlv Hand Yilma and Shah [184] Multiview Geometry Conc Lowlv Hand Gong et al [185] Structured Time Conc Manif Hand Rahmani and Mian [186] Knowledge Transfer BoW Lowlv Dict Munsell et al [187] Motion Biometrics Stat Lowlv Hand Lillo et al [188] Composable Activities BoW Lowlv Dict Wu et al [189] Watch-n-Patch BoW Lowlv Dict Gong and Medioni [190] Dynamic Manifolds BoW Manif Dict Han et al [191] Hierarchical Manifolds BoW Manif Dict Slama et al [192,193] Grassmann Manifolds BoW Manif Dict Devanne et al [194] Riemannian Manifolds Conc Manif Hand Huang et al [195] Shape Tracking Conc Lowlv Hand Devanne et al [196] Riemannian Manifolds Conc Manif Hand Zhu et al [197] RNN with LSTM Conc Lowlv Deep Chen et al [198] EnwMi Learning BoW Lowlv Dict Hussein et al [199] Covariance of 3D Joints Stat Lowlv Hand Shahroudy et al [200] MMMP BoW Body Unsup Jung and Hong [201] Elementary Moving Pose BoW Lowlv Dict Evangelidis et al [202] Skeletal Quad Conc Lowlv Hand Azary and Savakis [203] Grassmann Manifolds Conc Manif Hand Barnachon et al [204] Hist. of Action Poses Stat Lowlv Hand Shahroudy et al [205] Feature Fusion BoW Body Unsup Cavazza et al [206] Kernelized-COV Stat Lowlv Hand …”
Section: Representations Based On Raw Joint Positionsmentioning
confidence: 99%
“…Spatial alignment is also used to deal with variations of viewpoints and body scales. Slama et al [192] introduced a multi-stage method based on a Grassmann manifold. Body joint trajectories are represented as points on the manifold, and clustered to find a 'control tangent' defined as the mean of a cluster.…”
Section: Manifold-based Representationsmentioning
confidence: 99%
“…In 3D-based approaches, a model of a human body is constructed for action representation; this model can be based on cylinders, ellipsoids, visual hulls generated from silhouettes or surface mesh. Some examples of these methods are 3D optical flow [81], shape histogram [82], motion history volume [83], and 3D body skeleton [84].…”
Section: Appearance-based Approachesmentioning
confidence: 99%