“…Exergames, which require physical effort and are controlled by (whole) body movements ( Oh and Yang, 2010 ), have been promoted as suitable tools for providing attractive and effective training alternatives or supplements by the interdisciplinary research and development (R&D) community. In more than 10 years, R&D work has proved that exergames have the potential to be training tools that are both effective (i.e., increasing physical-cognitive fitness, endurance, strength, and coordination) ( Staiano and Calvert, 2011a , b ; Sween et al, 2014 ; Best, 2015 ; Benzing et al, 2016 ; Kari, 2017 ; Mura et al, 2018 ; Stojan and Voelcker-Rehage, 2019 ; Xiong et al, 2019 ) and attractive (e.g., increasing training adherence, motivation, flow, and engagement) ( McRae et al, 2012 ; Valenzuela et al, 2018 ; Martin-Niedecken et al, 2019b ; Tondello et al, 2019 ). Furthremore, exergamging promotes physical activity and training in different target populations ( Lu et al, 2013 ; Kappen et al, 2019 ; Martin-Niedecken and Schättin, 2020 ).…”