2012
DOI: 10.1016/j.physio.2012.05.001
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Active video games as a form of exercise and the effect of gaming experience: a preliminary study in healthy young adults

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Cited by 68 publications
(45 citation statements)
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References 27 publications
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“…In a study on healthy young adults, in which participants played various Wii games, exercise intensity varied by game ranging from light to moderate [24]. The authors suggest that for games that require controller skill exercise intensity may be influenced by the player's prior gaming experience.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In a study on healthy young adults, in which participants played various Wii games, exercise intensity varied by game ranging from light to moderate [24]. The authors suggest that for games that require controller skill exercise intensity may be influenced by the player's prior gaming experience.…”
Section: Discussionmentioning
confidence: 99%
“…Gaming systems that have AVG capability include the Nintendo Wii, Sony PlayStation Move, and the Microsoft Xbox Kinect. Depending on the design of games and control systems used, AVGs have been shown to be an enjoyable leisure-time physical activity option to replace sedentary screen time [13][14][15][16][17], with the potential to increase cardiorespiratory fitness and enhance balance and functional mobility [15,16,[18][19][20][21][22][23][24][25][26][27][28]. Furthermore, AVGs show promise as an enjoyable physical activity alternative for individuals with disabilities, in large part because they overcome certain common barriers to physical activity such as transportation and access to adequate facilities [10,11].…”
Section: Introductionmentioning
confidence: 99%
“…Além disso, possibilitam maior motivação e prazer durante a partida 5 . Sendo assim, de todos os estudos descobriu-se que por meio dos consoles Nintendo Wii, Playstation (Eye toy), Xbox-Kinect e XaviX, denominados EXGs, existem vários jogos utilizados como Exergames, dos quais os mais mencionados foram Wii Boxing, Kinect Sports Boxing, Knockout e EA Sports Active Boxing, todos da modalidade Boxe 6,7,[17][18][19][20][21][22][23][24] , que possuem ênfase em movimentação corporal nos membros superiores, aparecendo aproximadamente em 63% do total dos jogos estudados.…”
Section: Artigos Encontradosunclassified
“…Nestes estudos podemos perceber que diferentes intensidades atingidas com a prática dos diversos tipos de jogos, geram diferentes demandas fisiológicas. Uma comparação entre os jogos do Wii Sports (boxe, tênis e beisebol) e Wii Fit em jovens saudáveis de 19 a 27 anos e perceberam uma resposta diferente de FC para cada jogo (boxe = 58% da FCM, tênis = 42% da FCM, beisebol = 80,4% da FCM, Wii Fit = 71% da FCM) 17 . Em nosso estudo, a resposta pressórica proporcionada pela sessão do VGA foi resultante de uma intensidade leve atingida pelos voluntários, inclusive inferior a intensidade relatada no estudo acima para a mesma modalidade de jogo.…”
Section: Discussão Figuraunclassified