[Purpose] This investigation evaluated the effect of real-time feedback on electrical
activation of the quadriceps during 3 weight-bearing tasks of the Wii Fit
Plus®. [Subjects] Thirty male healthy volunteers were recruited. [Methods]
Activation of the vastus medialis, vastus lateralis, and rectus femoris muscles was
recorded during virtual lunge, single leg extension, and single leg reach exercises. Each
exercise was performed twice in 3 randomized experimental conditions (with visual
feedback, with auditory feedback, and with no feedback). The normalized electromyographic
data (using maximum voluntary isometric contraction) were analyzed using repeated measures
analysis of variance and Tukey’s test. [Results] No significant difference was found in
the muscles among the feedback conditions during the 3 exercises. However, the variation
in the muscle activity of the vastus medialis and vastus lateralis (18.23–29.20% of
maximum voluntary isometric contraction) was higher (47–62%) than that in the rectus
femoris (7.35–12.98% of maximum voluntary isometric contraction). [Conclusion] Real-time
feedback did not alter quadriceps activation during the Wii tasks. Additionally, these
games showed electromyographic activation levels similar to those for the same tasks
outside the virtual environment. The Wii weight-bearing tasks could therefore constitute a
physical activity program but without the additional benefit of feedback.