2022
DOI: 10.1109/tvcg.2021.3057797
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Adapting Virtual Embodiment Through Reinforcement Learning

Abstract: In Virtual Reality, having a virtual body opens a wide range of possibilities as the participant's avatar can appear to be quite different from oneself for the sake of the targeted application (e.g. for perspective-taking). In addition, the system can partially manipulate the displayed avatar movement through some distortion to make the overall experience more enjoyable and effective (e.g. training, exercising, rehabilitation). Despite its potential, an excessive distortion may become noticeable and break the … Show more

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Cited by 11 publications
(16 citation statements)
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“…[ 45 , 46 ] In this way, the CNS can activate a physiological learning mechanism called “reinforcement learning” which implies an increase in the specific information of a movement to produce an effective improvement in performance quality. [ 47 ] This boosting in neural plasticity with a consequent potentiation in the functional outcomes could be why our patients achieved higher results after this novel approach than following the conventional training.…”
Section: Discussionmentioning
confidence: 92%
See 1 more Smart Citation
“…[ 45 , 46 ] In this way, the CNS can activate a physiological learning mechanism called “reinforcement learning” which implies an increase in the specific information of a movement to produce an effective improvement in performance quality. [ 47 ] This boosting in neural plasticity with a consequent potentiation in the functional outcomes could be why our patients achieved higher results after this novel approach than following the conventional training.…”
Section: Discussionmentioning
confidence: 92%
“…Indeed, VRRS is designed to put the patient in a situation that generates increased feedback to his/her CNS (augmented feedback) through exercises performed in a virtual environment helping to develop the knowledge of the results of movements (knowledge of the results) and the knowledge of the quality of movements (knowledge of performance), leading to a training-specific motor learning [45,46] . In this way, the CNS can activate a physiological learning mechanism called “reinforcement learning” which implies an increase in the specific information of a movement to produce an effective improvement in performance quality [47] . This boosting in neural plasticity with a consequent potentiation in the functional outcomes could be why our patients achieved higher results after this novel approach than following the conventional training.…”
Section: Discussionmentioning
confidence: 99%
“…Despite the fact that some distortions can be tolerated without breaking the sense of embodiment, when one of its component is strongly disrupted, a break in embodiment occurs, which should be avoided for an optimal experience in VR (Kokkinara and Slater, 2014;Porssut et al, 2019;Porssut et al, 2022a;Porssut et al, 2022b). For example, the avatar's movements can be distorted without breaking the sense of agency (Farrer et al, 2008;Kokkinara et al, 2015;Kasahara et al, 2017;Rietzler et al, 2017;Galvan Debarba et al, 2018;Porssut et al, 2019;Porssut et al, 2021) and can, therefore, be used to improve, for example, interactions with 3D objects in VR (Burns et al, 2005;Azmandian et al, 2016) or navigation (Nguyen et al, 2020).…”
Section: Related Workmentioning
confidence: 99%
“…It has been shown that a continuous distortion introducing a spatial discrepancy between the real (hidden) and the virtual (visible) arm in a reaching task is rather well-tolerated [6,20,21]. More specifically, participants still report being the agent performing the action despite a relatively large distortion, typically when it helps them to reach a goal (around +2dB change in movement's speed in the study from Debarba et al [20]) as opposed to when it prevents them from doing so.…”
Section: Introductionmentioning
confidence: 99%