“…The gamification concept has a broad scope and encompasses various contexts such as education and training (Inchamnan, 2018). Gamification is the application of game-based elements and game design techniques in non-game context (Boyinbode, 2018;Bagunaid, et al, 2019;Duy, 2018;Inchamnan, 2019;Ryder & Machajewski, 2017;Zakaria & Rosli, 2019). The use of gamification in a learning environment is seen as an important additional tool in one's learning experience (Mohammad, et al, 2019).…”