2006
DOI: 10.1007/s10994-006-6205-6
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Adaptive game AI with dynamic scripting

Abstract: Online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal with weaknesses in the game AI, and to respond to changes in human player tactics. We argue that online learning of game AI should meet four computational and four functional requirements. The computational requirements are speed, effectiveness, robustness and efficiency. The functional requirements are clarity, variety, consistency and scalabil… Show more

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Cited by 206 publications
(144 citation statements)
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“…It was introduced by Spronck et al [7] to address certain requirements for adaptive game AI in commercial video games, such as "easily interpretable results" and "reasonably successful behavior at all times." 1 These requirements are also applicable in the domain of military training, where quality controls such as transparent results and robust behavior are important.…”
Section: Dynamic Scripting Methods and Related Workmentioning
confidence: 99%
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“…It was introduced by Spronck et al [7] to address certain requirements for adaptive game AI in commercial video games, such as "easily interpretable results" and "reasonably successful behavior at all times." 1 These requirements are also applicable in the domain of military training, where quality controls such as transparent results and robust behavior are important.…”
Section: Dynamic Scripting Methods and Related Workmentioning
confidence: 99%
“…In the original DS experiments [7] team behavior was a result of emergence, guided by the fitness function which rewarded team victories as well as individual success. For air combat training simulations we remark that they require more control over the team members' actions, to make sure that the CGFs act conforming to the training goals of a particular simulation.…”
Section: Dynamic Scripting Methods and Related Workmentioning
confidence: 99%
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“…In particular, Spronck et al [13] and Ponsen et al [10] implemented opponent modeling in Warcraft, a popular strategy game. In this domain, a form of reinforcement learning called dynamic scripting allows automated players to learn online.…”
Section: Related Workmentioning
confidence: 99%