2019
DOI: 10.1080/10494820.2019.1588745
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Adaptive gamification in e-learning based on students’ learning styles

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Cited by 183 publications
(123 citation statements)
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References 26 publications
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“…The authors found that learners with the adapted game elements spent more time using the learning tool that those with the counter adapted elements. Hassan et al [18] also showed a widely positive result in their study: learners who used game elements adapted to their learning style showed a higher course completion rate than those who used random game elements. This impact was also observed with learners' self-reported motivation using a questionnaire.…”
Section: Short Studiesmentioning
confidence: 90%
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“…The authors found that learners with the adapted game elements spent more time using the learning tool that those with the counter adapted elements. Hassan et al [18] also showed a widely positive result in their study: learners who used game elements adapted to their learning style showed a higher course completion rate than those who used random game elements. This impact was also observed with learners' self-reported motivation using a questionnaire.…”
Section: Short Studiesmentioning
confidence: 90%
“…Studies: Half of the reviewed papers present studies that rely on an adaptive gamification system in an educational setting [18,19,20,25,28,30,31,34,35,36]. These papers provide valuable results about the impact of adaptive gamification on learner motivation and performance.…”
Section: Architecturesmentioning
confidence: 99%
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