1995
DOI: 10.1007/s003710050015
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Adaptive marching cubes

Abstract: The Marching Cubes algorithm (MC) is a powerful surface rendering technique which can produce very high quality images. However, it is not suitable for interactive manipulation of the 3D surfaces constructed from high resolution volume data sets in terms of both space and time. In this paper, we present an adaptive version of MC called Adaptive Marching Cubes (AMC). It significantly reduces the number of triangles representing the surface by adapting the size of the triangles to the shape of the surface. This … Show more

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Cited by 23 publications
(26 citation statements)
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“…Marching Cubes based adaptive approaches [13,14,15,16] have to deal with the fact that applying Marching Cubes to cells of different sizes lead to cracks in the generated surface since the Marching Cubes algorithm handles neighboring cells independently. In these approaches the cracks are patched either by closing them with polygons of the same shape as those cracks or by forcing the polyline on the common faces of neighboring cells to fall together.…”
Section: Related Workmentioning
confidence: 99%
“…Marching Cubes based adaptive approaches [13,14,15,16] have to deal with the fact that applying Marching Cubes to cells of different sizes lead to cracks in the generated surface since the Marching Cubes algorithm handles neighboring cells independently. In these approaches the cracks are patched either by closing them with polygons of the same shape as those cracks or by forcing the polyline on the common faces of neighboring cells to fall together.…”
Section: Related Workmentioning
confidence: 99%
“…As well, the adaptive decomposition of space, which leads to an adaptive polygonization, may create holes called cracks on the polygons [29,30].…”
Section: Hole Problemsmentioning
confidence: 99%
“…Tetrahedral decomposition [27,32], the approximation of ambiguous faces [21,25], and the use of information of neighboring cells [11] have been suggested for disambiguation. For adaptive polygonization, most work focused on decomposing space adaptively by considering the geometry of the object [12,24,29,30,34]. To enhance efficiency, the exact intersection point is replaced by the mid-point of the intersecting edge [15,23].…”
Section: Previous Workmentioning
confidence: 99%
“…Hence, adaptive approaches have been proposed in order to optimize the triangulated mesh resolution according to the object geometry or the viewpoint. In this topic, many solutions have been developed in Computer Graphics [15,14,6,9,10]. The method developed by Lengyel et al [6] suits best our needs.…”
Section: Introductionmentioning
confidence: 99%