1994
DOI: 10.1109/tcomm.1994.580237
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Adaptive motion estimation based on texture analysis

Abstract: Texture classification applied to the frame difference signals can be used to design adaptive algorithms for a variety of video applications. In this paper an adaptive block matching motion estimation algorithm based on the interframe texture analysis is presented. The algorithm adaptively changes the size and shape of the search window of each block depending on the values of textural features. The chosen features are extracted from the temporal difference histogram and provide information about the speed of … Show more

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Cited by 22 publications
(18 citation statements)
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“…While the motion vectors of the player's hand are correctly estimated, the motion vectors for the ball are totally wrong (due to the limited search window of + 8 pixels compared to the large real displacement). The large vertical speed of the ball (almost 46 pixel/frame) could only be estimated by using a more sophisticated motion-estimation algorithm that handles large as well as small motion vectors [24]- [25]. In general, the proposed interpolation method relies on the good estimation of the motion vectors such that its performance increases when better and more accurate motion vectors are used, but drops when they are wrongly estimated.…”
Section: Resultsmentioning
confidence: 99%
“…While the motion vectors of the player's hand are correctly estimated, the motion vectors for the ball are totally wrong (due to the limited search window of + 8 pixels compared to the large real displacement). The large vertical speed of the ball (almost 46 pixel/frame) could only be estimated by using a more sophisticated motion-estimation algorithm that handles large as well as small motion vectors [24]- [25]. In general, the proposed interpolation method relies on the good estimation of the motion vectors such that its performance increases when better and more accurate motion vectors are used, but drops when they are wrongly estimated.…”
Section: Resultsmentioning
confidence: 99%
“…In this paper, we have taken approach of Khansari et al [14] for search window direction, which estimate the direction of motion of the object to update the location of the search window by using interframe texture analysis technique which is described by Seferidis and Ghanbari [29]. To find the direction the object motion temporal difference histogram [29] of two consecutive frame is used.…”
Section: Algorithm For Search Window Direction For Next Framementioning
confidence: 99%
“…To find the direction the object motion temporal difference histogram [29] of two consecutive frame is used. Coarseness and directionality of the frame difference of two consecutive frames can be computed from temporal difference histogram.…”
Section: Algorithm For Search Window Direction For Next Framementioning
confidence: 99%
“…Thus algorithms which reduce the number of searches for motion estimation, while decreasing the computation, typically produce less accurate MV estimates which increases the bandwidth of the coded video compared with full search ME. Examples of these algorithms include 2D-logarithmic search, three step search, modified conjugate direction search, and hierarchical search [10,15]. Other fast motion estimation algorithms rely on the correlation that typically exists between MVs of spatially and temporally neighboring macroblocks.…”
Section: Reduced Computation Motion Estimation Algorithmsmentioning
confidence: 99%
“…In the hierarchical ME algorithm [15], the image is lowpass filtered and subsampled, possibly several times, to obtain coarser representations of the image. This can be represented by the pyramid structure shown in Figure 2-7.…”
Section: Hierarchical Motion Estimationmentioning
confidence: 99%