Proceedings of the on Thematic Workshops of ACM Multimedia 2017 2017
DOI: 10.1145/3126686.3126743
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Adaptive Multicast Streaming of Virtual Reality Content to Mobile Users

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Cited by 50 publications
(60 citation statements)
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“…2 Then P {P S | P S = ∅, S ⊆ K, S = ∅} forms a partition of G and I {S | P S = ∅, S ⊆ K, S = ∅} specifies the user sets corresponding to the partition. In contrast with [8], for all S ∈ I, we jointly consider the tiles in P S instead of treating them separately.…”
Section: System Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…2 Then P {P S | P S = ∅, S ⊆ K, S = ∅} forms a partition of G and I {S | P S = ∅, S ⊆ K, S = ∅} specifies the user sets corresponding to the partition. In contrast with [8], for all S ∈ I, we jointly consider the tiles in P S instead of treating them separately.…”
Section: System Modelmentioning
confidence: 99%
“…In contrast with [8], in [9] we partition the set of tiles to be transmitted into subsets with different subsets for different user groups, and consider the optimization with respect to the subsets of tiles to effectively reduce computational complexity. Note that [8], [9] neglect the fact that channel conditions of users change much faster than their FoVs. Hence, the proposed single timescale solutions in [8], [9] may not yield desired performance in practical systems.…”
Section: Introductionmentioning
confidence: 99%
“…Without loss of generality, we refer to this transmission as multicast, although both unicast and multicast may happen. Later, we shall see that the tile sets S i , i ∈ I instead of tiles serve as optimization units, enabling complexity reduction compared with [10], without loss of optimality. Fig.…”
Section: System Modelmentioning
confidence: 99%
“…As far as we know, [10] is the only work that considers multi-quality 360 VR video transmission in multiuser wireless networks and exploits multicast opportunities to improve transmission efficiency. In particular, [10] optimizes the quality level of each transmitted tile to maximize the total utility of all users, which reflects quality of experience (QoE) of all users. The size of the optimization problem is unnecessarily large, as the modulation and coding scheme (reflecting the quality level) of each tile is optimized separately, and the proposed heuristic algorithm may not provide desirable performance and complexity.…”
Section: Introductionmentioning
confidence: 99%
“…In [2]- [5], the authors consider 360 VR video transmission in single-user [2], [3] and multi-user [4], [5] wireless networks, and optimize video encoding parameters [2], [3] as well as resource allocation [4], [5] to maximize the received 360 VR video quality. The optimization problems in [2]- [5] are discrete, and the obtained solutions do not offer many design insights. In [4], multicast opportunities are ignored, and hence the resulting solution may not be efficient for multi-user wireless networks.…”
Section: Introductionmentioning
confidence: 99%