2018 IEEE Global Communications Conference (GLOBECOM) 2018
DOI: 10.1109/glocom.2018.8647429
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Optimal Multi-Quality Multicast for 360 Virtual Reality Video

Abstract: A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to mobile users brings a heavy burden to a wireless network. In this paper, we consider multi-quality multicast of a 360 VR video from a single server to multiple users using time division multiple access (TDMA). To improve transmission efficiency, tiling is adopted, and each tile … Show more

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Cited by 24 publications
(42 citation statements)
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“…In our previous work [9], we study the optimal quality level selection to maximize the total utility of all users under communications resource constraints and quality smoothness constraints for adjacent tiles. In contrast with [8], in [9] we partition the set of tiles to be transmitted into subsets with different subsets for different user groups, and consider the optimization with respect to the subsets of tiles to effectively reduce computational complexity. Note that [8], [9] neglect the fact that channel conditions of users change much faster than their FoVs.…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations
“…In our previous work [9], we study the optimal quality level selection to maximize the total utility of all users under communications resource constraints and quality smoothness constraints for adjacent tiles. In contrast with [8], in [9] we partition the set of tiles to be transmitted into subsets with different subsets for different user groups, and consider the optimization with respect to the subsets of tiles to effectively reduce computational complexity. Note that [8], [9] neglect the fact that channel conditions of users change much faster than their FoVs.…”
Section: Introductionmentioning
confidence: 99%
“…In contrast with [8], in [9] we partition the set of tiles to be transmitted into subsets with different subsets for different user groups, and consider the optimization with respect to the subsets of tiles to effectively reduce computational complexity. Note that [8], [9] neglect the fact that channel conditions of users change much faster than their FoVs. Hence, the proposed single timescale solutions in [8], [9] may not yield desired performance in practical systems.…”
Section: Introductionmentioning
confidence: 99%
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“…Prioritization in multimedia. Several previous works have developed transport protocols [17] and application-specific optimizations (e.g., 360-video [13,20,28,29]) which prioritize multimedia to improve quality. Vantage uses a similar technique (of selective prioritization) to prioritize real-time frames over retransmissions.…”
Section: Related Workmentioning
confidence: 99%
“…Nevertheless, the obtained quality levels of adjacent tiles may vary significantly, leading to poor viewing experiences [15]- [17]. In [18], the authors impose some constraints on quality variation while maximizing the total utility of all users to address this issue. Although the restrictions on quality variation in [18] can alleviate quality variation in an FoV to a certain extent, they cannot guarantee quality smoothness and are less mathematically tractable.…”
Section: Introductionmentioning
confidence: 99%