2020
DOI: 10.1007/978-3-030-50164-8_35
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Adaptive Puzzle Generation for Computational Thinking

Abstract: This paper describes a system to generate puzzles with a difficulty degree that adapts to the player. The puzzle is designed with the objective of being used by young pupils, and it is mainly a planning/sequencing task, which is considered one of the aspects of computational thinking. The system is powered by a constrained multi-objective algorithm (NSFI-2Pop) -which evolves the sequences of actions necessary to solve the puzzle -combined with a stochastic algorithm that translates the sequences in playable le… Show more

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Cited by 3 publications
(1 citation statement)
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“…We would also point that some research on using procedural content generation for creating adaptive activities supporting learning CT has recently been conducted. This research focused on the expression of the sequence concept through puzzles which adapt to the player's skill and understanding of the concept [Scirea 2020].…”
Section: Computer Games and Ctmentioning
confidence: 99%
“…We would also point that some research on using procedural content generation for creating adaptive activities supporting learning CT has recently been conducted. This research focused on the expression of the sequence concept through puzzles which adapt to the player's skill and understanding of the concept [Scirea 2020].…”
Section: Computer Games and Ctmentioning
confidence: 99%