2008 IEEE 10th Workshop on Multimedia Signal Processing 2008
DOI: 10.1109/mmsp.2008.4665114
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Adaptive wavelet coding of the depth map for stereoscopic view synthesis

Abstract: Multi-view video and 3D television are emerging applications raising the problem of efficient encoding of a depth map, in addition to classical texture images. This paper investigates depth image coding via an adaptive wavelet lifting scheme. Switching between long filters in homogeneous areas and short filters over the edges of the depth map is decided based on the contours detected in the texture image. The method takes thus into consideration the correlation existing between the edges in the texture and in … Show more

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Cited by 32 publications
(13 citation statements)
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“…We proceed to discuss how to estimate the two component noise signals in (4). We first focus on the noise caused by lossy coding of texture image.…”
Section: Estimate the Noise Power Due To Texture Codingmentioning
confidence: 99%
See 2 more Smart Citations
“…We proceed to discuss how to estimate the two component noise signals in (4). We first focus on the noise caused by lossy coding of texture image.…”
Section: Estimate the Noise Power Due To Texture Codingmentioning
confidence: 99%
“…We trained a model to estimate ρZ (parameterized by the average of the variances of ∆m l and ∆mr), and the same model is used for all sequences and conditions. Finally, E[N 2 ] and E[Z 2 ] are summed to estimate the noise power in the synthesis output following (4).…”
Section: Model Summarymentioning
confidence: 99%
See 1 more Smart Citation
“…Concerning coding applications, the proposed DDE raises an important issue: the expensive cost of transmission/storage of the disparity map in terms of bitrate [25]. In order to reduce this cost, we propose to apply a quadtree decomposition (QTD) to the estimated field vx.…”
Section: Dense Disparity Map Codingmentioning
confidence: 99%
“…The synthesis quality, however, depends on several factors and complicated interactions between them. In particular, texture and depth images may contain errors due to imperfect sensing or lossy compression [8], [9], and it is not clear how these errors interact and affect the rendering quality. Unlike texture errors, which cause distortion in the luminance/chrominance level, depth errors cause position errors in synthesis [10], i.e., pixels are warped to slightly shifted positions during synthesis.…”
Section: Introductionmentioning
confidence: 99%