2013
DOI: 10.2224/sbp.2013.41.4.539
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Addictive behavior in relation to the Happy Farm Facebook application

Abstract: In this study I investigated the influence of materialism on online game addiction. A questionnaire survey was completed by university students in Taiwan who were users of the popular Facebook application Happy Farm. Results showed that (a) the materialism of individual users who had been playing Happy Farm for less than 6 months had a positive impact on their Internet addiction, but those who had been playing Happy Farm for more than 6 months were not influenced by individual materialism; and (b) interpersona… Show more

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Cited by 18 publications
(11 citation statements)
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“…Investigations have been made looking at many aspects of digital addiction research, from internet addiction to problematic internet use, which is now gathered around social media addiction (Andreassen, 2015;Davis, 2001;Griffiths, 2005;Hazar, 2011;Kuss & Griffiths, 2011;Lee, Lee & Kwon, 2011;Tarhan & Nurmedov, 2019;Tutgun-Ünal, 2020a;Wilson, Fonasier & White, 2010;Wu, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Investigations have been made looking at many aspects of digital addiction research, from internet addiction to problematic internet use, which is now gathered around social media addiction (Andreassen, 2015;Davis, 2001;Griffiths, 2005;Hazar, 2011;Kuss & Griffiths, 2011;Lee, Lee & Kwon, 2011;Tarhan & Nurmedov, 2019;Tutgun-Ünal, 2020a;Wilson, Fonasier & White, 2010;Wu, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In a study of the influence of materialism on addiction to the Happy Farm game, Wu (2013) found that materialism had less impact on the degree of addiction for users with good interpersonal relationships, compared to those with poor interpersonal relationships. This researcher cautioned that gamers who misrepresent themselves online may develop a negative self-concept by way of self-comparisons, judgments, and cyber-bullying.…”
Section: Literature Review and Research Questionsmentioning
confidence: 99%
“…They may simply enjoy immersing themselves in the game's characters, or they may be driven by the desire for social interaction, a sense of belonging, or by the satisfaction derived from forming and maintaining relationships. The focus in previous SNS and game research has been on participants' addictions (Wu, 2013), flow experiences (Seger & Potts, 2012), and mental traits (Seger & Potts, 2012;Yang & Huang, 2011). However, gamers' motivations have not been explored and, thus, the reasons that individuals use online community games, such as Happy Farm, is a topic that we were interested in investigating.…”
mentioning
confidence: 99%
“…Previous research [25] found narcissism to predict PVGP in an MMORPG sample, and it was suggested that this related to players using their avatar's appearance and social-standing as a means to denote higher status. Past research exploring addictive behaviours in reference to the Sim/RPG Facebook game Happy Farm [47] contended that players who were more materialistic would be more likely to develop addictive tendencies as a result of trying to gain extravagant or highly valued decorations or items. Likewise, narcissistic individuals playing Sim/RPGs may develop PVGP as a result of their desire for such items which denote superiority or social standing.…”
Section: Hypercompetitiveness and Narcissismmentioning
confidence: 99%