“…1 (a), UV-based featurizations [23,36,39] suffer from the inherent distortion of surface parametrization [8,14,28], which severely degrades the rendering quality. Meanwhile, representations based on more global 3D discretization, such as point cloud [2,18,27,31,53], mesh [45], or Gaussians [16], all suffer from limited featuremetric resolutions, i.e., the resolutions of the local spatial features, which depend on the respective discretization resolution. As shown in Fig.…”