“…For example, Dewey (1910) suggests that when one is doing something, they are forced to use eyes, ears and sense of touch as guides for action which, as much as possible, has to be addressed in the design process. Researchers have suggested that the simulator's ability to give feedback provides individualized perceptual and cognitive support for the student's learning of a new skill (Nilsson, 2007;Rieber, Tzeng, & Tribble, 2004;Silén, Wirell, Kvist, Nylander, & Smedby, 2008). CAST, working as a scaffolding resource, provides a more able partner in Luckin's terms, and provided for improvisation, discovery and testing (Schön, 1983(Schön, , 1987.…”