Proceedings of the 16th ACM International Conference on Multimedia 2008
DOI: 10.1145/1459359.1459437
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Advancing interactive collaborative mediums through tele-immersive dance (TED)

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Cited by 44 publications
(5 citation statements)
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“…A telepresence setup as described by [28] has a deep impact on the creative process of a live performance and requires from the artists an openminded approach to keep working their creativity in a new and instable technological environment. The relationship through cameras and video screens to remote audiences asks to explore specific practices and could entail a new theatrical field of performances.…”
Section: Remote Distributed Theater With Videomentioning
confidence: 99%
“…A telepresence setup as described by [28] has a deep impact on the creative process of a live performance and requires from the artists an openminded approach to keep working their creativity in a new and instable technological environment. The relationship through cameras and video screens to remote audiences asks to explore specific practices and could entail a new theatrical field of performances.…”
Section: Remote Distributed Theater With Videomentioning
confidence: 99%
“…While telepresence systems offer a professional video conferencing experience with dedicated hardware setups to showcase people more realistic (looking more natural, examples are Lifelike and Cisco), tele-immersion is making the step to offer communication systems in virtual environments. Multiple research efforts have been done in the last decades to address tele-immersion and telepresence [27,28,31,47,55]. One of the first examples of a tele-immersion system is TEEVE [56] which allows 3D capture and rendering of users in a complex setup with a frame rate of 4 5 frames per second.…”
Section: Tele-immersion and Telepresence Systemsmentioning
confidence: 99%
“…CSTs intended for miscellaneous or specialized devices that do not fit into our main device categories account for ∼25% of our sample (36 publications). These include specialized music hardware devices (e.g., [55,83]) and customized interactive environments built for dance (e.g., [151]). CSTs for tangible computing devices represent ∼17% of our sample (25 publications).…”
Section: Devices Supportedmentioning
confidence: 99%
“…Only 4% of our sample contained highly complex CSTs that provide an entire system or a whole suite of tools (6 publications). High-complexity tools like the Tele-immersive Dance Environment [151] that provides real-time, distributed collaboration via 3-D virtual rooms from multiple viewpoints, are more rare.…”
Section: Complexitymentioning
confidence: 99%