2016
DOI: 10.1007/s00422-016-0705-7
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Affine differential geometry and smoothness maximization as tools for identifying geometric movement primitives

Abstract: Neuroscientific studies of drawing-like movements usually analyze neural representation of either geometric (e.g., direction, shape) or temporal (e.g., speed) parameters of trajectories rather than trajectory's representation as a whole. This work is about identifying geometric building blocks of movements by unifying different empirically supported mathematical descriptions that characterize relationship between geometric and temporal aspects of biological motion. Movement primitives supposedly facilitate the… Show more

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Cited by 2 publications
(3 citation statements)
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References 91 publications
(336 reference statements)
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“…Likewise daily activities such as cleaning, or cooking, or washing the dishes or preparing the table require precise motion sequences to accomplish the task. Indeed, the compositional nature of human February 5, 2019 1/39 activities, under body and kinematics constraints, has attracted the interest of many research areas such as in computer vision [2,3], in neurophysiology [4,5], in sports and rehabilitation [6], and in biomechanics [7] and in robotics [8,9,10]. The goal of this work is to automatically discover the start and end points where primitives of 6 identified body parts occur throughout the course of an activity, and recognize each of the occurred primitives.…”
Section: Introductionmentioning
confidence: 99%
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“…Likewise daily activities such as cleaning, or cooking, or washing the dishes or preparing the table require precise motion sequences to accomplish the task. Indeed, the compositional nature of human February 5, 2019 1/39 activities, under body and kinematics constraints, has attracted the interest of many research areas such as in computer vision [2,3], in neurophysiology [4,5], in sports and rehabilitation [6], and in biomechanics [7] and in robotics [8,9,10]. The goal of this work is to automatically discover the start and end points where primitives of 6 identified body parts occur throughout the course of an activity, and recognize each of the occurred primitives.…”
Section: Introductionmentioning
confidence: 99%
“…activities, under body and kinematics constraints, has attracted the interest of many research areas such as in computer vision [2,3], in neurophysiology [4,5], in sports and rehabilitation [6], and in biomechanics [7] and in robotics [8,9,10]. The goal of this work is to automatically discover the start and end points where primitives of 6 identified body parts occur throughout the course of an activity, and recognize each of the occurred primitives.…”
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confidence: 99%
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