2017
DOI: 10.11141/ia.44.1
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After Virtual Archaeology: Rethinking Archaeological Approaches to the Adoption of Digital Technology

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Cited by 21 publications
(17 citation statements)
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“…Mutations are spawned as unapproved versions. However, the School's established knowledge management capabilities and quality controls are severely limited outside its virtually worn corridors and it is in these wild and public places that we encounter an undomesticated, dynamic archaeological community that has begun to unpack, transform, repackage and rethink digital technologies such as games and augmented reality in order to create and propagate new born-digital archaeologies (Beale & Reilly 2017b). We can no longer assume that novel digital archaeology applications, research and their associated knowledge and new capabilities will emanate exclusively from the Ministry of Digital Orthodoxy or the Academy of Digital Advancement.…”
Section: The School Of Digital Citizenshipmentioning
confidence: 99%
“…Mutations are spawned as unapproved versions. However, the School's established knowledge management capabilities and quality controls are severely limited outside its virtually worn corridors and it is in these wild and public places that we encounter an undomesticated, dynamic archaeological community that has begun to unpack, transform, repackage and rethink digital technologies such as games and augmented reality in order to create and propagate new born-digital archaeologies (Beale & Reilly 2017b). We can no longer assume that novel digital archaeology applications, research and their associated knowledge and new capabilities will emanate exclusively from the Ministry of Digital Orthodoxy or the Academy of Digital Advancement.…”
Section: The School Of Digital Citizenshipmentioning
confidence: 99%
“…Archaeology has a disciplinary tradition of exploiting the narrative affordances of digital media. 3D computer graphics has had an established role within archaeological practice since the 1980s and continues to be the subject of critical discourse and innovation in archaeology [3].…”
Section: Reconstructing the Pastmentioning
confidence: 99%
“…The risk in creating compelling reconstructions based on partial historical records is that members of the public are unable to distinguish between authentically reconstructed elements of a scene or story and dramatic devices or interpretations [3]. This can be particularly problematic with fictionalized representations of historical events where the alteration of characters, events or settings for narrative and dramatic effect can be genuinely misleading.…”
Section: Reconstructing the Pastmentioning
confidence: 99%
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