2009
DOI: 10.1145/1618452.1618468
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Aggregate dynamics for dense crowd simulation

Abstract: Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very la… Show more

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Cited by 219 publications
(80 citation statements)
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References 39 publications
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“…It is important to note that these two weights are not independent. As has been noted by [2] and others, velocity variance decreases at high densities. Thus adding a weight for velocity variance does not affect high density behavior significantly.…”
Section: Hybrid Crowd Simulationsupporting
confidence: 77%
See 3 more Smart Citations
“…It is important to note that these two weights are not independent. As has been noted by [2] and others, velocity variance decreases at high densities. Thus adding a weight for velocity variance does not affect high density behavior significantly.…”
Section: Hybrid Crowd Simulationsupporting
confidence: 77%
“…This simple approach produces excellent avoidance results with maximal progress while still being computationally inexpensive. Though similar in spirit to [2], it avoids the need to calculate a global pressure to exert forces.…”
Section: Continuum Lookaheadmentioning
confidence: 99%
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“…One common method to the simulation of mass flow is to model pedestrian in a particlelike manner [6], [7]. To the degree that humans are physical entities, and behave like particles, e.g., forming vortices as they move through an aperture [8], these flow-based models have been able to account for certain crowd characteristics.…”
Section: A Crowd Dynamics Simulation Modelsmentioning
confidence: 99%