Serious Games and Edutainment Applications 2017
DOI: 10.1007/978-3-319-51645-5_11
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Al-Kimia: How to Create a Video Game to Help High School Students Enjoy Chemistry

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Cited by 4 publications
(2 citation statements)
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“…Padahal penelitian sebelumnya yang berfokus pada pendekatan pembelajaran menyenangkan yang difasilitasi oleh suatu game, dapat memberikan dampak positif dalam sebuah pembelajaran (Lago, 2017;. Terlebih lagi, anak yang berusia sekitar 11-14 tahun sudah mulai menghabiskan waktu dengan bermain game in perangkat mobile (Rideout, Foehr, & Roberts, 2010 (Chuzaimah, Mabruroh, & Fereshti, 2011).…”
Section: Pendahuluanunclassified
“…Padahal penelitian sebelumnya yang berfokus pada pendekatan pembelajaran menyenangkan yang difasilitasi oleh suatu game, dapat memberikan dampak positif dalam sebuah pembelajaran (Lago, 2017;. Terlebih lagi, anak yang berusia sekitar 11-14 tahun sudah mulai menghabiskan waktu dengan bermain game in perangkat mobile (Rideout, Foehr, & Roberts, 2010 (Chuzaimah, Mabruroh, & Fereshti, 2011).…”
Section: Pendahuluanunclassified
“…One form of media designed for learning is educational games. (Legerén Lago, 2017) states that a fun-designed learning approach with games is proven to have a positive impact on learning activities. But in reality, the practice that occurs a lot is that there are not many media developed by early years teachers.…”
Section: A Introductionmentioning
confidence: 99%