2005
DOI: 10.1111/j.1467-8659.2005.00904.x
|View full text |Cite
|
Sign up to set email alerts
|

Algorithms for Interactive Editing of Level Set Models

Abstract: Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces and powerful, robust numerical techniques to produce a novel approach to shape design. While these models offer many benefits, their large-scale representation and numerical requirements create significant challenges when developing an interactive system. This paper describes the collection of techniques and algorithms (some new, some pre-existing) needed to overcome these challenges and to create an… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0

Year Published

2006
2006
2024
2024

Publication Types

Select...
4
4
2

Relationship

0
10

Authors

Journals

citations
Cited by 27 publications
(10 citation statements)
references
References 74 publications
(90 reference statements)
0
10
0
Order By: Relevance
“…Boolean subtraction is trivial in such representations. We specifically use narrow-band level sets [15], which represent the surface as the zero iso-contour of an approximate distance field. We then use marching cubes [9] to produce the final mesh for printing.…”
Section: Mesh Modificationmentioning
confidence: 99%
“…Boolean subtraction is trivial in such representations. We specifically use narrow-band level sets [15], which represent the surface as the zero iso-contour of an approximate distance field. We then use marching cubes [9] to produce the final mesh for printing.…”
Section: Mesh Modificationmentioning
confidence: 99%
“…The band reinitialisation is performed each iteration using a simple ±1 scheme. This reduction in accuracy is tolerable for most applications and its implementation has allowed the level set family of methods to achieve real-time performance in complex 3D applications [14], [12].…”
Section: Introductionmentioning
confidence: 99%
“…Often, this transform is represented as a distance volume, which is a discrete sampling of point positions with their minimum distances to a model stored in a volumetric array. Distance volumes have the advantage of being extremely fast, since finding a distance is just looking up the appropriate value in a table [Museth et al 2005]. They have the disadvantage of requiring large storage and of being a fixed, usually crude, resolution.…”
Section: Distance Transformmentioning
confidence: 99%