2019
DOI: 10.1109/access.2019.2931565
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An Adaptive Feedback System to Improve Student Performance Based on Collaborative Behavior

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Cited by 37 publications
(15 citation statements)
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References 18 publications
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“…By providing comments on student performance and current actions, a significant increase in student participation is achieved in any learning activity [6]. In [7] they found that adaptive feedback based on the collaborative behavior of students improved both student performance and their level of commitment.…”
Section: Introductionmentioning
confidence: 99%
“…By providing comments on student performance and current actions, a significant increase in student participation is achieved in any learning activity [6]. In [7] they found that adaptive feedback based on the collaborative behavior of students improved both student performance and their level of commitment.…”
Section: Introductionmentioning
confidence: 99%
“… Adaptive and personalized feedback Feedback plays a crucial role in students learning. The lack of feedback is one of the determining factors of student’s dropout [ 58 ]. The report of students’ work is considered a key element for quality in teaching [ 59 ].…”
Section: Discussionmentioning
confidence: 99%
“…From a learning environment point of view, the approaches of Hassan et al [PA24] and Padilla-Zea et al [PA8] present two general architectures to aid in tailored education. The proposed system in [PA24] implements an intelligent bot instructor that provides adaptive feedback to students by indicating the areas in which students are weak. It also presents certain activities to the students, along with appropriate incentives for the user type (self vs. social).…”
Section: Adaptability Building Tools or Frameworkmentioning
confidence: 99%
“…Other articles approach adaptation through the adaptive content generation. Examples of this content are graphical, like new weapons in a galactic arms race [PA1], new jigsaw pieces in [PA11], additional obstacles in [PA4] and [PA20]; learn tasks or questions using the mistaken personal items of the player and a representation of a learning path [PA3] [PA23]; adaptive feedback [PA24]; and plot generation through collaborative filtering [PA7].…”
Section: Rq3: What Gamification Elements Have Been Used In Gamified Collaborative Systems?mentioning
confidence: 99%
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