Abstract-In this paper, we describe various technologies that are being used in virtual garment fitting and simulation. There, we have focused on the usage of anthropometry in the clothing industry and avatar generation of virtual garment fitting. Most commonly used technologies for avatar generation in virtual environment have been discussed in this paper such as generic body model method and laser scanning technologies. Moreover, this paper includes the usage of real-time tracking technologies used in virtual garment fitting like markers and depth cameras. Apart from these, virtual clothing methods such as geometrical, physical and hybrid-based models were also discussed in this paper. As ease allowance has a major impact on virtual cloth fitting, it is also considered in this paper relating to similar research studies. As the final stage, our proposed design has been explained including the steps of the experiment that has been conducted to generate a twodimensional model of the garment item. Within this paper, all the above-mentioned areas were described thoroughly while stating the existing gap of the virtual garment fitting in online marketplaces and our proposed solution to bridge that gap.