2017 IEEE International Conference on Big Data and Smart Computing (BigComp) 2017
DOI: 10.1109/bigcomp.2017.7881712
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An augmented reality application with hand gestures for learning 3D geometry

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Cited by 13 publications
(3 citation statements)
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“…Several AR applications have been developed for learning descriptive geometry and mathematics (Martin et al 2010;Dünser et al 2006;Hohenwarter 2018;Ravé et al 2016), which demonstrate the positive impact of AR intervention in geometry perception. Most of the apps have used AR applications as visualization tools, displaying 3D geometries and different representations (for example, images of unfolded geometry) in a spatial environment to help students' spatial visualization skills (Martin et al 2010;Ravé et al 2016)- (Le and Kim 2017). The mathematical representations in Construct 3D app are limited to certain graphics only (Kaufmann and Schmalstieg 2003), and the mathematical representations in the AR app developed by Cahyono et al (2018) are static text with no real-time interactions (Cahyono et al 2018).…”
Section: Ar For Learning Geometry and Mathematicsmentioning
confidence: 99%
“…Several AR applications have been developed for learning descriptive geometry and mathematics (Martin et al 2010;Dünser et al 2006;Hohenwarter 2018;Ravé et al 2016), which demonstrate the positive impact of AR intervention in geometry perception. Most of the apps have used AR applications as visualization tools, displaying 3D geometries and different representations (for example, images of unfolded geometry) in a spatial environment to help students' spatial visualization skills (Martin et al 2010;Ravé et al 2016)- (Le and Kim 2017). The mathematical representations in Construct 3D app are limited to certain graphics only (Kaufmann and Schmalstieg 2003), and the mathematical representations in the AR app developed by Cahyono et al (2018) are static text with no real-time interactions (Cahyono et al 2018).…”
Section: Ar For Learning Geometry and Mathematicsmentioning
confidence: 99%
“…In paper [17] Hong-Quan Le and Jee-In Kim propose a framework for learning geometry using a software tool based on augmented reality (AR) and hand gestures recognition technologies. These technologies are combined into a system that can address some current issues in geometry education and provide students with an easier way for studying geometry.…”
Section: Augmented Reality Toolkit Overviewmentioning
confidence: 99%
“…Current generation students are best known as digital natives & are so comfortable and ease at using any technology; hence utilizing AR in the learning process has certainly enhanced enthusiasm, concentration, motivation, collaborative learning, excitement and retention of knowledge of students in learning activities [2]. 1) AR in Geometry: Hong-Quan Le and Jee-In Kim [3] in their research has developed an AR application for learning 3D geometry using hand gestures. Their system enabled students to construct, manipulate and visualize both 2D and 3D geometrical shapes at the same time, directly control them by hand gestures which were recognized by Leap Motion controller in the 3D AR environment with the help of several AR markers.…”
Section: A Augmented Reality In Educationmentioning
confidence: 99%