2014
DOI: 10.1007/978-3-319-12337-0_5
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An Authoring Tool for Movies in the Style of Heider and Simmel

Abstract: Abstract. Seventy years ago, psychologists Fritz Heider and MarianneSimmel described an influential study of the perception of intention, where a simple movie of animated geometric shapes evoked in their subjects rich narrative interpretations involving their psychology and social relationships. In this paper, we describe the Heider-Simmel Interactive Theater, a web application that allows authors to create their own movies in the style of Heider and Simmel's original film, and associate with them a textual de… Show more

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Cited by 13 publications
(10 citation statements)
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“…Others have designed tools to create new animations in the style of the original Heider and Simmel video (e.g. Gordon & Roemmele, 2014), but few studies tested whether they can also be used to evoke social attributions or mental states.…”
Section: Recent Applications Of Heider and Simmel's Methodsmentioning
confidence: 99%
“…Others have designed tools to create new animations in the style of the original Heider and Simmel video (e.g. Gordon & Roemmele, 2014), but few studies tested whether they can also be used to evoke social attributions or mental states.…”
Section: Recent Applications Of Heider and Simmel's Methodsmentioning
confidence: 99%
“…But in order to experimentally test whether the model-derived space can account for the perception of physical and social events, we need a large number of animations in which movements of simple shapes reflect a variety of complex events in both physical and social domains. Prior work has typically created such stimuli using manually-designed interactions (Gao et al, 2009(Gao et al, , 2010Gordon & Roemmele, 2014;Isik et al, 2017), simulations of rule-based behavior (Kerr & Cohen, 2010;Pantelis et al, 2014;Sano et al, 2020), or trajectories extracted from human activities in aerial videos (Shu et al, 2018). However, these methods of stimulus generation are unable to produce a large set of animations depicting rich behaviors and showing violations of physical and social constraints in a continuous and controlled manner.…”
Section: Continuous Spectrum Increasing Complexitymentioning
confidence: 99%
“…Cubus uses non-humanoid characters to allow children's imagination to direct the characters' narratives freely. The use of simple shapes as been shown to allow the creation of rich narratives in similar contexts [19].…”
Section: Human-agent Interactionmentioning
confidence: 99%