“…This reflects the more frequent application of methods like computed tomography that permit reconstruction of fossils in three dimensions (3D) (Hohenstein, 2004; Sutton, 2008; Scherf, 2013; Sutton et al, 2014; Johnson and Carter, 2019). These approaches have permitted the virtual dissection of fossils from rock or amber (Sutton, 2008; Perreau and Tafforeau, 2011) and the illustration of specimens in 3D (Cunningham et al, 2014; Jauvion et al, 2016; Lee et al, 2017)—a direction that is especially useful in documenting holotype material for global dissemination (Garwood et al, 2011; Garwood and Dunlop, 2014; Ashe-Jepson et al, 2019; Bicknell et al, 2022a). This expansion of virtual paleontology has also resulted in a synthesis between paleontology and 3D computational methodologies, such as fluid-dynamic and kinematic approaches (Rayfield, 2007; Anderson and Westneat, 2009; Cunningham et al, 2014; Brassey et al, 2017).…”