2020
DOI: 10.1109/access.2020.2979489
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An Efficient Implementation of Parallel Parametric HRTF Models for Binaural Sound Synthesis in Mobile Multimedia

Abstract: The extended use of mobile multimedia devices in applications like gaming, 3D video and audio reproduction, immersive teleconferencing, or virtual and augmented reality, is demanding efficient algorithms and methodologies. All these applications require real-time spatial audio engines with the capability of dealing with intensive signal processing operations while facing a number of constraints related to computational cost, latency and energy consumption. Most mobile multimedia devices include a Graphics Proc… Show more

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Cited by 5 publications
(2 citation statements)
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“…Multimedia mobile applications were evaluated in Heterogeneous Mobile Multi-Core Processors [10]. A GPU-based SoC is also used in [11] for binaural sound sound synthesis. Our work introduced in this paper differs in that none of the previous efforts has tackled a massive audio system dealing with a huge number of channels in a network of powerful SoCs.…”
Section: Related Workmentioning
confidence: 99%
“…Multimedia mobile applications were evaluated in Heterogeneous Mobile Multi-Core Processors [10]. A GPU-based SoC is also used in [11] for binaural sound sound synthesis. Our work introduced in this paper differs in that none of the previous efforts has tackled a massive audio system dealing with a huge number of channels in a network of powerful SoCs.…”
Section: Related Workmentioning
confidence: 99%
“…GPUs entered the embedded domain to meet the growing demand for multimedia-based handheld and consumer devices such as smartphones [4]. More recently, mobile GPUs are increasingly being used to accelerate heavy workloads, for applications ranging from signal processing [5], to advanced driving assistance systems (ADAS) in cars [6], or to accelerate the computational requirements of deep neural networks [7].…”
Section: Introductionmentioning
confidence: 99%