2016
DOI: 10.1007/s00371-016-1261-9
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An efficient layered simulation workflow for snow imprints

Abstract: This paper introduces a novel workflow to generate snow imprints, and model the interaction of snow with dynamic objects. We decoupled snow simulation into three components: a base layer, snow particles, and snow mist. The base layer consists of snow that has not been in contact with a dynamic object yet, and is stored as a level set. Snow particles model the interaction between the snow and the dynamic objects. They are added when the dynamic objects collide with the base layer, and are animated using an adap… Show more

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Cited by 11 publications
(10 citation statements)
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References 24 publications
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“…Wong and Fu [26] applied the discrete element method (DEM) to snow particles and spring mechanics to represent snow in an interactive simulation environment. Mukai et al [9] simulated snow splitting down from the roof using the extended DEM method, and Dagenais et al [27] simulated snow movement using position based dynamics (PBD) and level-set. Takahashi and Fujishiro [38] modeled the movement of snow using flow based on smoothed particle hydrodynamics (SPH).…”
Section: B Snow Simulationsmentioning
confidence: 99%
“…Wong and Fu [26] applied the discrete element method (DEM) to snow particles and spring mechanics to represent snow in an interactive simulation environment. Mukai et al [9] simulated snow splitting down from the roof using the extended DEM method, and Dagenais et al [27] simulated snow movement using position based dynamics (PBD) and level-set. Takahashi and Fujishiro [38] modeled the movement of snow using flow based on smoothed particle hydrodynamics (SPH).…”
Section: B Snow Simulationsmentioning
confidence: 99%
“…물리 기반 유체 시뮬레이션은 물 [1,2], 불 [3,4,5], 연기 [6,7,8], 불똥 [9,10,11], 거품 [12,13], 버블 [14,15], 미스트 [16,17 [22,23].…”
Section: 서론unclassified
“…Separating static structure represented by voxels [Sai-Keung and I-Ting 2015] or a heightfield [Dagenais et al 2016], from dynamic elements implemented with particles can also be beneficial, since it allows the interaction between snow and dynamic objects [Dagenais et al 2016]. Particle-based methods suffer from the common limitation that they do not scale beyond small scenes (with an upper limit of about 100 × 100 m 2 ).…”
Section: Simulationmentioning
confidence: 99%