2020
DOI: 10.1145/3414685.3417855
|View full text |Cite
|
Sign up to set email alerts
|

Simulation, modeling and authoring of glaciers

Abstract: Glaciers are some of the most visually arresting and scenic elements of cold regions and high mountain landscapes. Although snow-covered terrains have previously received attention in computer graphics, simulating the temporal evolution of glaciers as well as modeling their wide range of features has never been addressed. In this paper, we combine a Shallow Ice Approximation simulation with a procedural amplification process to author high-resolution realistic glaciers. Our multiresolution method allows the in… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
12
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 13 publications
(12 citation statements)
references
References 30 publications
0
12
0
Order By: Relevance
“…Table 1: Parameters used for the generation of the terrains presented in Figure 14, with "Rep" the representation (H: Heightmap, DV: Density-voxels, BV: Binary voxels, I: Implicit) "Res" the resolution in meter per voxel or cell, #P the number of particles per iteration, #N the number of iterations, R the particles radius (in voxel or cell unit), COR the coefficient of restitution, ρ p the particle density in kg m −3 , C f actor , ε and ω respectively the capacity, erosion and deposition factors, "Vel field" the type of velocity field used and t the computation time of the simulation in seconds on CPU. (1) The velocity field is a vector field defined as υ f (p) = [0 sin(p.x) 0] T .…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Table 1: Parameters used for the generation of the terrains presented in Figure 14, with "Rep" the representation (H: Heightmap, DV: Density-voxels, BV: Binary voxels, I: Implicit) "Res" the resolution in meter per voxel or cell, #P the number of particles per iteration, #N the number of iterations, R the particles radius (in voxel or cell unit), COR the coefficient of restitution, ρ p the particle density in kg m −3 , C f actor , ε and ω respectively the capacity, erosion and deposition factors, "Vel field" the type of velocity field used and t the computation time of the simulation in seconds on CPU. (1) The velocity field is a vector field defined as υ f (p) = [0 sin(p.x) 0] T .…”
Section: Resultsmentioning
confidence: 99%
“…a cornice falls down a slope or a grain of sand is thrown into the air) -and deposition -transported pieces of land are accumulated at a new part of the landscape. Various phenomena can cause these alterations: thermal erosion (bursting of rocks caused by expansion of water under frost, then falling of debris to the bottom of a slope), hydraulic erosion (detachment caused by the impact of water particles on surfaces and the transport of sediments by the flow of runoff), wind erosion (fine particles carried away in the wind and hit surfaces on their way, creating new fine particles which then also fly away), chemical erosion (chemical decomposition of rocks caused by rainwater or other fluids), other exceptional phenomena such as avalanches, animals, lightning, etc... modify the terrain [1,[8][9][10][11].…”
Section: Introductionmentioning
confidence: 99%
“…Physics‐based snow accumulation models (a) diffusion‐based cover by [FG11], (b) heat transfer simulation for modeling realistic winter scenes in [MGG*10], (c) time‐evolving snow‐covered landscape and ski tracks generated by Cordonnier et al [CEG*18], (d) physically‐based glacier evolution and rendering by Argudo et al [AGP*20]. …”
Section: Snow In Cgmentioning
confidence: 99%
“…been expanded modeling large-scale ecosystems [Kapp et al 2020;Makowski et al 2019], and terrain features, such as avalanches [Cordonnier et al 2018] or glaciers [Argudo et al 2020]. Together, these methods provide a testament that efforts trend toward physically plausible and specialized approaches to simulate natural phenomena.…”
Section: Introductionmentioning
confidence: 99%