The objective of this work is to analyze the potential use of Immersive Virtual Reality technologies as a teaching/learning tool to enrich the organization of the learning environments of educational programs. The study and analysis of human cognition is theoretically based, also considering the Biology of Cognition and various approaches proposed by the theoreticians and researchers of Education Sciences. In the work, the state of the art of immersive technologies is established and their contributions in the construction of the knowledge of cognitive subjects are analyzed as a means for the development of teaching/learning activities, with the support of emerging immersive technologies. The methodology used is that of the bibliographic review of the classic works of printed literature in relation to the Biology of Cognition, and the search in diverse databases of theses and diverse works in universities and digital repositories. The main weakness of the research lies in the fact that the search was limited to documents using English, Spanish, and Portuguese language. To finish, conclusions and recommendations for future work have been established.Keywords-Computer assisted learning environments; immersive technologies; virtual reality; full immersion in virtual reality environments; knowledge construction by immersion in virtual reality (