2012
DOI: 10.1080/02680513.2012.678610
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An evaluation of the use of voice boards, e-book readers and virtual worlds in a postgraduate distance learning applied linguistics and TESOL programme

Abstract: We researched the incorporation of three learning technologies (voice boards, i.e. voice-based discussion boards, e-book readers, and Second Life virtual world), into the Master's Programme in Applied Linguistics and Teaching English to Speakers of Other Languages offered by distance learning at the University of Leicester. This small-scale study was conducted as part of a JISC-funded research project called DUCKLING (Delivery University Curricula: Knowledge, Learning and INnovation Gains). The project focused… Show more

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Cited by 8 publications
(4 citation statements)
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“…Computer simulations have primarily been used to augment the learning process in traditional, face-to-face environments (Rutten, Van Jooloingen, & Van der Veen, 2012), however, the rapid growth of distance education has prompted practitioners and researchers to re-examine delivery structures and the role of technology as a means to integrate and enhance the distance learning experience (Rogerson-Revell, Nie, & Armellini, 2012). Still, few studies have been conducted that explore how different delivery methods of instruction impact students' learning with regard to computer simulations as most researchers are only concerned with the overall medium effects in comparison with the traditional instruction.…”
Section: Introductionmentioning
confidence: 99%
“…Computer simulations have primarily been used to augment the learning process in traditional, face-to-face environments (Rutten, Van Jooloingen, & Van der Veen, 2012), however, the rapid growth of distance education has prompted practitioners and researchers to re-examine delivery structures and the role of technology as a means to integrate and enhance the distance learning experience (Rogerson-Revell, Nie, & Armellini, 2012). Still, few studies have been conducted that explore how different delivery methods of instruction impact students' learning with regard to computer simulations as most researchers are only concerned with the overall medium effects in comparison with the traditional instruction.…”
Section: Introductionmentioning
confidence: 99%
“…The study by Rogerson-Revell et al (2012) in the UK on the uses of voice board and virtual world (Second Life) concludes that these resources can bring positive aspects such as reduced isolation, increased personalisation, improved support and feedback, as well as increased engagement, adding variety to the learning materials. Tori (2022) stresses the importance of the experience with Second Life, as an immersive virtual environment that is a precursor to other lighter and easier to navigate environments that have greatly enhanced this initial experience.…”
Section: Theoretical Foundationmentioning
confidence: 99%
“…The studies implementing the ebook in English learning were mostly conducted experimentally ( Hsieh & Huang, 2020;Isaacson, 2017;Liu, Liu, & Chen, 2019;Wood et al, 2018;Yow & Priyashri, 2019). The other studies were survey study (Nie, Armellini, Witthaus, & Barklamb, 2011;Rogerson-Revell, Nie, & Armellini, 2012) and research and development (Hussain & Al Saadi, 2019;Wu, 2016). The e-books provide language learners with useful multimedia features that can enhance vocabulary, reading comprehension, reading rate and listening comprehension (Akbar et al, 2015;Chen et al, 2013;Hsieh & Huang, 2020;Leacox & Jackson, 2014;Liu et al, 2019;Wood et al, 2018;Wu, 2016;Yow & Priyashri, 2019).…”
Section: E-book In English Language Teachingmentioning
confidence: 99%