2011
DOI: 10.1111/j.1467-8640.2011.00378.x
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An Evolutionary Strategy for a Computer Team Game

Abstract: Computer team games have attracted many players in recent years. Most of them are rule-based systems because they are simple and easy to implement. However, they usually cause a game agent to be inflexible, and it may repeat a failure. Some studies investigated the learning of a single game agent, and its learning capability has been improved. However, each agent in a team is independent and it does not cooperate with others in a multiplayer game. This article explores an evolution strategy for a computer team… Show more

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Cited by 3 publications
(3 citation statements)
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“…. , 7g), a l is the weight of the transition, and t l is the transition time between two consecutive states (Tsai et al 2011). The fitness value of a team is evaluated after a match is over, with an optimal strategy having a higher fitness value.…”
Section: State Transitions and Weightsmentioning
confidence: 99%
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“…. , 7g), a l is the weight of the transition, and t l is the transition time between two consecutive states (Tsai et al 2011). The fitness value of a team is evaluated after a match is over, with an optimal strategy having a higher fitness value.…”
Section: State Transitions and Weightsmentioning
confidence: 99%
“…It is applied to evolve agents in games such as tic-tac-toe, checkers, and others (Messerschmidt and Engelbrecht 2004;Engelbrecht 2005Engelbrecht , 2006Duro and de Oliveira 2008;Tsai et al 2011). PSO has the advantage of being able to converge fast; however, a local optimum is likely acquired instead of obtaining a global optimum.…”
Section: Introductionmentioning
confidence: 99%
“…The Particle Swarm Optimization (PSO) was applied to evolve game agents. (Messerschmidt and Engelbrecht, 2004); (Tsai et al, 2011). PSO has the advantage of being able to converge fast; however, a local optimum is likely acquired instead of obtaining a global optimum (Shyr, 2008).…”
Section: Introductionmentioning
confidence: 99%