Proceedings of the XXXVI Brazilian Symposium on Software Engineering 2022
DOI: 10.1145/3555228.3555256
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An Experience Report on Teaching Scrum Principles in a Playful Way through Distant Collaboration with Online Whiteboards

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Cited by 4 publications
(3 citation statements)
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“…Although previous works examined the use of virtual reality serious games for learning Scrum [19][20][21][22][23][24], as well as the use of LEGO Serious Play for this same purpose [35,[37][38][39][40][41][42], to the knowledge of the authors this is the first work that performed a comparison between these two game-based learning approaches. Therefore, this article makes a novel contribution by providing, for the first time, evidence on the learning effectiveness of virtual reality serious games compared to LEGO Serious Play.…”
Section: Discussionmentioning
confidence: 99%
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“…Although previous works examined the use of virtual reality serious games for learning Scrum [19][20][21][22][23][24], as well as the use of LEGO Serious Play for this same purpose [35,[37][38][39][40][41][42], to the knowledge of the authors this is the first work that performed a comparison between these two game-based learning approaches. Therefore, this article makes a novel contribution by providing, for the first time, evidence on the learning effectiveness of virtual reality serious games compared to LEGO Serious Play.…”
Section: Discussionmentioning
confidence: 99%
“…In every case, the authors found out that the LEGO City activity was very well appreciated by the participants and highly effective to learn about Scrum. Another interesting experience is the one reported by [41], who adapted the LEGO City activity to be performed remotely using online whiteboards and real-time communication tools. Similarly, ref.…”
Section: Lego Serious Playmentioning
confidence: 99%
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