“…Previous image-space CSG rendering algorithms [Epstein et al 1989;Goldfeather et al 1989;Wiegand 1996] rely on multiple z-buffers, extended z-testing or zbuffer copying. The SCS algorithm aims to maximise performance by increased utilisation of high-performance polygon rasterisation, which is typically a fast path, rather than z-buffer copying, which is typically a slow path [Wiegand 1996;Stewart et al 1998;Stewart et al 2000]. …”