Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159419
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An inclusive view of player modeling

Abstract: ABSTRACT"Player modeling" is a loose concept. It can equally apply to everything from a predictive model of player actions resulting from machine learning to a designer's description of a player's expected reactions in response to some piece of game content. This lack of a precise terminology prevents practitioners from quickly finding introductions to applicable modeling methods or determining viable alternatives to their own techniques. We introduce a vocabulary that distinguishes between the major existing … Show more

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Cited by 74 publications
(61 citation statements)
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“…Smith et al [37] provide a very broad view of player modeling and apart from the source of the data, they also categorize player modeling methods according to three other facets. These are scope (individual, class, universal and hypothetical), purpose (generative and descriptive) and domain (human actions and game reactions).…”
Section: Player Modeling and Game Data Miningmentioning
confidence: 99%
“…Smith et al [37] provide a very broad view of player modeling and apart from the source of the data, they also categorize player modeling methods according to three other facets. These are scope (individual, class, universal and hypothetical), purpose (generative and descriptive) and domain (human actions and game reactions).…”
Section: Player Modeling and Game Data Miningmentioning
confidence: 99%
“…However, the term player modeling lacks a clear definition, resulting in different authors providing different definitions [17]. We adhere to a general definition that player modeling is a field of AI that focuses on understanding and modeling the characteristics of a player.…”
Section: Introductionmentioning
confidence: 99%
“…Picard [4] has based on emotional communication (frustration, confusion, disliking, interest…) to design player model. Smith et al [4,5] introduce a classification of player modeling.…”
Section: A Player Modelingmentioning
confidence: 99%
“…Smith et al [4,5] introduce a classification of player modeling. They define a player model using the four dimensions scope of application, purpose of use, domain of modeled details, and source of model's derivation or motivation.…”
Section: A Player Modelingmentioning
confidence: 99%