2021
DOI: 10.14687/jhs.v18i4.2021
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An innovative approach to game-based learning in nursing education: Virtual gaming simulation

Abstract: Nursing education includes cognitive, affective and psychomotor learning areas that enable students to take on certain roles. Reasons such as limited clinical applications, patients' reluctance to have students practice and the low number of teaching staff negatively affect the development of students. For this reason, technological developments are integrated into the nursing education curriculum and it is tried to provide knowledge and skills to students in a safer and more effective way. Game-based learning… Show more

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Cited by 6 publications
(3 citation statements)
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“…Motivation is important for students to focus their attention on the subject before learning. Motivating students on the subject before teaching skills, especially in nursing education, which is an applied department, increases learning [1,28]. In our study, similar to the literature, it was determined that students' score for the motivation factor and motivation scale was above normal.…”
Section: Student's Interviewssupporting
confidence: 69%
“…Motivation is important for students to focus their attention on the subject before learning. Motivating students on the subject before teaching skills, especially in nursing education, which is an applied department, increases learning [1,28]. In our study, similar to the literature, it was determined that students' score for the motivation factor and motivation scale was above normal.…”
Section: Student's Interviewssupporting
confidence: 69%
“…Bakım odaklı bir meslek olan hemşirelik küresel sağlık iş gücünün en büyük bölümünü oluşturmaktadır (1,2). Dünya nüfusunun bakım ihtiyacını karşılayacak olan hemşirelerin mesleki eğitimlerinin de bu yönde güçlü ve toplumsal ihtiyaçlara cevap verecek nitelikte olması gerekmektedir (3). Hemşirelik eğitimi, sağlık hizmetlerindeki değişiklikleri ve yüksek düzeyde kanıta dayalı bilgi ve klinik becerilere sahip hemşirelere eğitim verebilecek etkili programları geliştirme zorluğuyla karşı karşıya kalmaktadır (4,5).…”
Section: Introductionunclassified
“…Oyun tabanlı öğrenme, oyun oynamayı ilgi çekici hale getiren özelliklerden yararlanma ve bunları eğitim amaçlı kullanmada etkili bir yoldur (12). Didaktik öğretim yöntemlerine alternatif bir öğrenme yöntemi olan oyun, derslerin monotonluğunu ortadan kaldırarak derslerin ilgi çekici olmasını sağlar (3). Oyunlar ile oluşturulan aktif öğrenme ortamları öğrencilerin derse yönelik motivasyonlarını artırarak kaygı ve streslerini azaltabilir (13).…”
Section: Introductionunclassified