2016 IEEE Conference on Computational Intelligence and Games (CIG) 2016
DOI: 10.1109/cig.2016.7860425
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An integrated process for game balancing

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Cited by 19 publications
(10 citation statements)
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“…The work [28] on describing an integrated game balancing process gives a better understanding of the problems of automating the balancing process, and illustrates ways to use such algorithms to solve game development problems. Among the conclusions of this paper is that artificial intelligence often does not play as a human would play.…”
Section: The Problem Of Balancing Game Valuesmentioning
confidence: 99%
See 1 more Smart Citation
“…The work [28] on describing an integrated game balancing process gives a better understanding of the problems of automating the balancing process, and illustrates ways to use such algorithms to solve game development problems. Among the conclusions of this paper is that artificial intelligence often does not play as a human would play.…”
Section: The Problem Of Balancing Game Valuesmentioning
confidence: 99%
“…Our development for automated balancing of game parameters on a prototype game model [28] has shown that Machinations balance diagrams can be used not only for manual balancing of game parameters, but also for automated balancing of game parameters, thus reducing the time spent on this lengthy process. However, although the Machination project (see Fig.…”
Section: The Problem Of Balancing Game Valuesmentioning
confidence: 99%
“…Quantitative methods for understanding games have been proposed in many forms. [17] presents a similar balancing overview to ours, introducing a generic iterative an automated balancing process. of sampling game parameters, using AI players (or real humans) and testing if a desirable balancing has been achieved.…”
Section: Related Workmentioning
confidence: 99%
“…What constitutes a balanced game is varies widely because the term depends on the game genre. Beyer et al [1] describe game balancing as:…”
Section: Introductionmentioning
confidence: 99%
“…Approaches to aid competitive game balancing without using player data include using genetic algorithms [5] and artificial agents [1] to automate game play. However, these approaches do not consider strategies that develop in response to repeated plays of a game.…”
Section: Introductionmentioning
confidence: 99%