2012
DOI: 10.1007/978-3-642-32796-4_9
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An Interactive and Multi-sensory Learning Environment for Nano Education

Abstract: Abstract. Swift scientific advances in the area of nanoscience suggest that nanotechnology will play an increasingly important role in our everyday lives. Thus, knowledge of the principles underlying such technologies will inevitably be required to ensure a skilled industrial workforce. In this paper we describe the development of a virtual educational environment that allows for various direct interactive experiences and communication of nanophenomena to pupils and citizens, ranging from desktops to immersive… Show more

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Cited by 7 publications
(5 citation statements)
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“…Our nano simulation, visualization and interaction platform, labelled NanoSim, was developed as part of a science center exhibition about nanoscience and nanotechnology [3]. It was conceptualised and developed for use as an interactive visualization whereby public users could gain access to the otherwise aperceptual properties and physical attributes of the nanoscale.…”
Section: Accessing Nano Through Exploranationmentioning
confidence: 99%
See 1 more Smart Citation
“…Our nano simulation, visualization and interaction platform, labelled NanoSim, was developed as part of a science center exhibition about nanoscience and nanotechnology [3]. It was conceptualised and developed for use as an interactive visualization whereby public users could gain access to the otherwise aperceptual properties and physical attributes of the nanoscale.…”
Section: Accessing Nano Through Exploranationmentioning
confidence: 99%
“…The significant impact that nano stands to make on humanity requires increased efforts for supporting public understanding of this area, with science centers seen as one central avenue for doing so [2]. In contributing to this mandate, we have previously developed an interactive simulation of otherwise imperceptible nanoscopic properties and interactions as part of an exhibition about nano [3]. The system, NanoSim, was designed to provide visitors with an interactive, immersive experience of the nanoworld that conveyed scientific concepts related to potential risks and benefits of nanotechnology [4].…”
Section: Introductionmentioning
confidence: 99%
“…Other work in our group has also involved contributing to a fifth category of interactive visualization: gesture-based immersive virtual environments for communicating nano to students and the public (Lundin Palmerius et al 2012, Schönborn et al 2014. The NanoSim virtual environment ( Figure 1) simulates nanoscale interactions while users engage bodily movements in the form of hand gestures to interact with 3D nano-objects, and thereby gain access to otherwise imperceptible nanoscale structures and processes.…”
Section: 2mentioning
confidence: 99%
“…Figure 2 depicts the immersive and interactive features of the virtual environment. Further technical information is available in Lundin Palmerius, Höst, and Schönborn (2012).…”
Section: How Can These Scenarios Be Applied In the Design And Constru...mentioning
confidence: 99%