2018 IEEE Biennial Congress of Argentina (ARGENCON) 2018
DOI: 10.1109/argencon.2018.8646260
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An interactive educational platform based on data mining and serious games to contribute to preservation and learning of the Cañari indigenous cultural heritage in Ecuador

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Cited by 4 publications
(2 citation statements)
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“…Requirements Characteristics Ahmad et al (2018) Simple and easy to use Avoid accumulating unnecessary information on the screen Build ease of operation and multidevice compatibility Provide ease in the game, the user should not get caught in the links of the different sections Dekhane & Johnson (2014) Consistent interfaces Design easy-to-interpret interfaces Use known functionalities that resemble computer menus Chuan and Guardino (2016), Taharim, Lokman & Isa (2016) Nice design Use a variety of colors, fonts, and text types, should not cause confusion between links and static content. Design a friendly and attractive interface Generate satisfaction, enthusiasm, and fun by using the different controls in the activities carried out by the application Dekhane & Johnson (2014) Feedback Comment on errors with courtesy words Provide an understanding of mistakes made to improve task interpretation -Bykbaev et al (2018), Grasso & Roselli (2005), Karjo & Andreani (2018), Nunkesser (2018) Multimedia content Place images with adequate quality Incorporate multimedia material within the different learning modules Generate use intent by creating multimedia interfaces that attract the user's attention Grasso & Roselli (2005) Intuition Easy and interactive navigation through modules Avoid user disorientation due to total number of interactions Karjo & Andreani, (2018), Pimmer, Mateescu & Gröhbiel (2016) Motivation Use emotional words at the beginning and end of the exercises…”
Section: Referencesmentioning
confidence: 99%
See 1 more Smart Citation
“…Requirements Characteristics Ahmad et al (2018) Simple and easy to use Avoid accumulating unnecessary information on the screen Build ease of operation and multidevice compatibility Provide ease in the game, the user should not get caught in the links of the different sections Dekhane & Johnson (2014) Consistent interfaces Design easy-to-interpret interfaces Use known functionalities that resemble computer menus Chuan and Guardino (2016), Taharim, Lokman & Isa (2016) Nice design Use a variety of colors, fonts, and text types, should not cause confusion between links and static content. Design a friendly and attractive interface Generate satisfaction, enthusiasm, and fun by using the different controls in the activities carried out by the application Dekhane & Johnson (2014) Feedback Comment on errors with courtesy words Provide an understanding of mistakes made to improve task interpretation -Bykbaev et al (2018), Grasso & Roselli (2005), Karjo & Andreani (2018), Nunkesser (2018) Multimedia content Place images with adequate quality Incorporate multimedia material within the different learning modules Generate use intent by creating multimedia interfaces that attract the user's attention Grasso & Roselli (2005) Intuition Easy and interactive navigation through modules Avoid user disorientation due to total number of interactions Karjo & Andreani, (2018), Pimmer, Mateescu & Gröhbiel (2016) Motivation Use emotional words at the beginning and end of the exercises…”
Section: Referencesmentioning
confidence: 99%
“…In Ecuador, 18 indigenous peoples live together with different traditions and worldviews. However, at present, due to various social, cultural and economic factors, cultural heritage of these peoples is slowly disappearing ( Robles-Bykbaev et al, 2018 ). Kichwa is one of the 14 ancestral languages spoken in Ecuador, and is recognized in the Ecuadorian Constitution, along with Spanish, as the official language of intercultural relations ( Cobo, 2015 ).…”
Section: Introductionmentioning
confidence: 99%