2009
DOI: 10.1108/17549450200900013
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An interface to virtual environments for people who are blind using Wii technology ‐ mental models and navigation

Abstract: lindsay.evett@ntu.ac.uk, superski@sky.com, steven.battersby@ntu.ac.uk, david.brown@ntu.ac.uk *To whom correspondence should be addressed Brief biography for Dr Lindsay EvettLindsay is a lecturer in the Computing & Technology Team. Her research is on accessibility and assistive technology, especially with respect to Serious Games, and webbased content. She is a lecturer in Artificial Intelligence, and a member of Nottingham Trent University's working group on accessibility. She is a co-investigator on the G… Show more

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Cited by 30 publications
(22 citation statements)
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“…The use of haptic VEs, which typically include audio, and their potential for supporting learning and rehabilitation training has also been reported for people who are blind (Evett, Battersby, Ridley, & Brown, 2009;Iglesias et al, 2004;Lahav & Mioduser, 2004;Lécuyer et al, 2003;Parente & Bishop, 2003;Semwal & Evans-Kamp, 2000;Simonnet, Guinard, & Tisseau, 2006;Tzovaras, Nikolakis, Fergadis, Malasiotis, & Stavrakis, 2004). Among other things, these studies showed that the users were able to recognize shapes and objects and determine the position of virtual objects in the VE.…”
Section: Introductionmentioning
confidence: 83%
See 1 more Smart Citation
“…The use of haptic VEs, which typically include audio, and their potential for supporting learning and rehabilitation training has also been reported for people who are blind (Evett, Battersby, Ridley, & Brown, 2009;Iglesias et al, 2004;Lahav & Mioduser, 2004;Lécuyer et al, 2003;Parente & Bishop, 2003;Semwal & Evans-Kamp, 2000;Simonnet, Guinard, & Tisseau, 2006;Tzovaras, Nikolakis, Fergadis, Malasiotis, & Stavrakis, 2004). Among other things, these studies showed that the users were able to recognize shapes and objects and determine the position of virtual objects in the VE.…”
Section: Introductionmentioning
confidence: 83%
“…Previous research on using VE by people who are congenitally or adventitiously blind has presented individuals' successful performance of orientation tasks in the VE and transference of this spatial knowledge to real space (Evett et al, 2009;Sánchez et al, 2008;. To determine the efficacy of VE, further research and development is needed.…”
Section: Discussionmentioning
confidence: 99%
“…This research is part of collaborative research between research groups from Nottingham Trent University and Tel Aviv University, and continues and extends the research of Evett (Evett et al, 2008;2009). In this research study we used the Nintendo Wiimote as a pre-planning aid for exploring VEs that represent RSs (see Figure 1).…”
Section: Wii-based Virtual Environmentsmentioning
confidence: 99%
“…The most recent generations of haptic devices transmit feeling through direct contact with the virtual object (e.g., SensAble Phantom Desktop, Immersion Corp.'s CyberForce, Novint Falacon, and Nintendo's Wii). Stemming from the development of these devices, applications have been researched and developed especially for people who are blind, including identification of texture and shape recognition (Semwal and Evans-Kamp, 2000;Sjotrom and Rassmus-Grohn, 1999), mathematical learning environments (Karshmer and Bledsoe, 2002;Van Scoy et al, 2000;Van Scoy et al, 2005;Yu et al, 2001), and acquisition of spatial information (Evett et al, 2009;Lahav and Mioduser, 2004;Sánchez and Sáenz, 2010). Researchers have shown that by exploring VEs that represent RSs, people who are blind can construct a useful cognitive map about previously inexperienced spaces.…”
Section: Virtual Environments For People Who Are Blindmentioning
confidence: 99%
“…Examples include Tsukada and Yasymua [2], Frey [3], Amemiya et al [4], Spath et al [5], Loomis et al [6], Kramer et al [7], and Evett et al [8]. But, as is often the case, the visual modality has drawn most attention when researching new interfaces for navigation.…”
Section: Introductionmentioning
confidence: 99%