2010
DOI: 10.1016/j.compenvurbsys.2009.09.002
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An online visualization tool for Internet-based local townscape design

Abstract: In recent years, designers have used various types of spatial multimedia, including text, video, photographs, virtual reality (VR) and WebGIS, to allow for Internet-based participation in planning. For planning in Japan, we developed a visualization tool to attain consensus on townscape design within local planning committees. Participants can select design elements to visualize different alternatives in real time, and experience dynamic scenes of generated virtual townscapes in the VRML world. In our case stu… Show more

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Cited by 49 publications
(21 citation statements)
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“…Therefore, various element techniques such as game engine techniques with texture mapping instead of geometry, the culling technique to render only the objects contained inside the viewing frustum, and the Level of Detail (LOD) technique to change the 3D models and textures of different detail levels which depend on the distance from the VR virtual camera, have been developed to reduce the rendering load [3][4][5]. Previous studies on constructing a VR application by applying such techniques in architecture and urban fields have been reported, covering areas such as the future simulation of architecture and urban spaces at the design stage [6,7], digital archiving of existing architecture and townscapes [8], digital reconstruction of past architecture and ancient cities [9][10][11], and architectural education [12]. However, studies to construct a finely detailed realistic VR application applying these techniques using recent advances in the PC environment have not been reported.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, various element techniques such as game engine techniques with texture mapping instead of geometry, the culling technique to render only the objects contained inside the viewing frustum, and the Level of Detail (LOD) technique to change the 3D models and textures of different detail levels which depend on the distance from the VR virtual camera, have been developed to reduce the rendering load [3][4][5]. Previous studies on constructing a VR application by applying such techniques in architecture and urban fields have been reported, covering areas such as the future simulation of architecture and urban spaces at the design stage [6,7], digital archiving of existing architecture and townscapes [8], digital reconstruction of past architecture and ancient cities [9][10][11], and architectural education [12]. However, studies to construct a finely detailed realistic VR application applying these techniques using recent advances in the PC environment have not been reported.…”
Section: Introductionmentioning
confidence: 99%
“…In order to propose an explicit representation of this regulation, some authors designed methods to generate buildable hulls from geometric constraints [3][4][5]. These hulls can be used for participation purposes or to help the design of buildings [6]. Some authors go further in the treatment of these rules by generating buildings [7][8][9] or proposing extensions to existing buildings [10].…”
Section: Related Work About Right To Build Applications and Their Momentioning
confidence: 99%
“…For example, Shen and Kawakami (2010) proposed an online urban aesthetic design and visualization application. Lorentzen, Kobayashi, and Ito (2009) reported case studies incorporating a 3D VR system.…”
Section: Introductionmentioning
confidence: 99%