2017
DOI: 10.1007/s10916-017-0860-y
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Analysis of Biosignals During Immersion in Computer Games

Abstract: The number of computer game users is increasing as computers and various IT devices in connection with the Internet are commonplace in all ages. In this research, in order to find the relevance of behavioral activity and its associated biosignal, biosignal changes before and after as well as during computer games were measured and analyzed for 31 subjects. For this purpose, a device to measure electrocardiogram, photoplethysmogram and skin temperature was developed such that the effect of motion artifacts coul… Show more

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Cited by 26 publications
(18 citation statements)
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“…Looking at non-competitive CG, the data representing the stress reaction are inconsistent, showing slight increases, unchanged values or decreases for heart rate and unchanged or decreasing values for blood pressure and cortisol (Ballard and Wiest, 1996 ; Ballard et al, 2006 ; Arriaga et al, 2008 ; Barlett et al, 2008 , 2009 ; Adachi and Willoughby, 2011 ; Siervo et al, 2013 , 2018 ; Yeo et al, 2017 ). Overall, the available data tend to show that there are no or only minor stress reactions in CG.…”
Section: Introductionmentioning
confidence: 99%
“…Looking at non-competitive CG, the data representing the stress reaction are inconsistent, showing slight increases, unchanged values or decreases for heart rate and unchanged or decreasing values for blood pressure and cortisol (Ballard and Wiest, 1996 ; Ballard et al, 2006 ; Arriaga et al, 2008 ; Barlett et al, 2008 , 2009 ; Adachi and Willoughby, 2011 ; Siervo et al, 2013 , 2018 ; Yeo et al, 2017 ). Overall, the available data tend to show that there are no or only minor stress reactions in CG.…”
Section: Introductionmentioning
confidence: 99%
“…We report that the heart rate was maintained throughout the game at about 54% of the age-predicted maximal heart rate, and it was variable throughout the game with most heart rates during the game ranging from about 40 to 70% of age-predicted maximal heart rate range. Yeo et al (26) also demonstrated moderate increases in the heart rate with game play. With sympathetic drive related to game play or anticipatory stress, the elevated heart rate with eSport games is typical for games of all durations (24).…”
Section: Discussionmentioning
confidence: 95%
“…A step in the right direction might be accomplished simply by substituting low demand tactical or strategy skills training, non‐impact aerobic conditioning, stretching, sensorimotor balance training, and neuromuscular control knee joint protection tasks at mid‐week for regular high‐intensity team or individual training. For the second step, the same technologies that deliver “techno stress” overloads [40, 65, 73, 99, 112, 122, 139, 152] may be used more prescriptively in conjunction with mindful meditative activities such as yoga and positive mental imagery to better regulate sympathetic nervous system‐mediated stress responses [49, 51, 103, 124].…”
Section: Modern Threats To Cruciate Ligament Homeostasismentioning
confidence: 99%