“…The computation of shortest geodesic paths (Chen and Han, 1990;Mitchell et al, 1987;Novotni and Klein, 2002) is an important step in many algorithms that address problems in fields of computer science such as motion planning (Hwang and Ahuja, 1992), object representation and recognition (Hamza and Krim, 2003) and dimensionality reduction (Tenenbaum et al, 2000;Onclinx et al, 2010). More specifically, in the area of computer graphics, where triangle meshes are the standard object representation, which can be considered as polyhedra, geodesic paths provide solution to many diverse problems (Peyré et al, 2010;Bose et al, 2011;Ying et al, 2013;Kamousi et al, 2013;Li et al, 2012), including mesh parameterization (Zigelman et al, 2002), mesh watermarking (Wang et al, 2008), shape matching and classification (Hilaga et al, 2001;Bronstein et al, 2010) and shape retrieval (Rabin et al, 2010).…”