2018
DOI: 10.31033/ijemr.8.5.6
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Analysis of the Technology Acceptance Theoretical Model in Examining Users’ Behavioural Intention to Use an Augmented Reality App (IMAPCampus)

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Cited by 10 publications
(4 citation statements)
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“…It is noteworthy to mention that H11 ( facilitating conditions directly impacts behavioral intentions ) was removed in the final model due to problems on multicollinearity during CFA. The result revealed that system enjoyment significantly and inversely affects the behavioral intention (β = -0.492, p < 0.01), which is a contradiction to the findings of existing literature Alqahtani et al ( 2018 ). This finding adds to the body of literature, specifically in the case of developing economies.…”
Section: Resultscontrasting
confidence: 92%
“…It is noteworthy to mention that H11 ( facilitating conditions directly impacts behavioral intentions ) was removed in the final model due to problems on multicollinearity during CFA. The result revealed that system enjoyment significantly and inversely affects the behavioral intention (β = -0.492, p < 0.01), which is a contradiction to the findings of existing literature Alqahtani et al ( 2018 ). This finding adds to the body of literature, specifically in the case of developing economies.…”
Section: Resultscontrasting
confidence: 92%
“…These taxonomies of the technologies were derived from our investigation of the existing studies. The technology in augmented reality (AR) can provide a video-based interface to support training and provide different experiences for trainers [91,92,99,100]. The work by [91] investigated whether AR-based online wearable guides improve learners' situational awareness, while [92] studied the adoption of AR in training.…”
Section: Smart Campus Concept and Technologiesmentioning
confidence: 99%
“…Azuma [38] defines augmented reality as "An interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory." Despite the popularity of AR applications in various fields, such as education, marketing, medicine and tourism [19], no previous AR-based application has been developed to educate users about cybersecurity attacks and raise their cybersecurity awareness.…”
Section: Literature Reviewmentioning
confidence: 99%
“…CybAR is a Mobile Augmented Reality (MAR) that increases awareness of safe cybersecurity practices in an enjoyable, competitive environment. Although MAR applications are currently used in various domains [17][18][19], their potential for educating people about cybersecurity threats and promoting safe cybersecurity behaviour has been relatively less explored.…”
Section: Introductionmentioning
confidence: 99%