“…However, only a few terms are commonly used: points, feedback, levels, leader boards, challenges, badges, avatars, competition, and cooperation. From the author’s search of the literature, four studies (Garcia-Iruela et al, 2021 ; Jayalath et al, 2022 ; Kladchuen & Srisomphan, 2021 ; Kummanee et al, 2020 ) included several game elements such as points, badges, levels, leader boards, blocked content, time limit, trophies, virtual goods and spaces feedback and progress bar in the LMS/MOOC to motivate students, increase participation, embark high interest in learning and improve satisfaction.…”